Valley strategy
Claim land, build camps, and turn resource rolls into renown.
A compact Wolf Game take on classic hex resource strategy. Read the numbers, build around resource balance, and time the wolf blocker before the final score.
Build Camp: click an open hex. First camp is free; later camps cost wood and grass.
Actions
- Start a run and place the free first camp.
- Build more camps with wood and grass to reach the resources you are missing.
- Pick an action in the panel.
- Click a valid hex on the map to spend resources and advance one turn.
Valley Rules
Flow: select an action, then click a hex. Each hex shows the dice roll that produces and its odds. Camps claim new land, dens upgrade owned camps, routes score connected land, and the wolf blocks one tile.
Roll and odds
Roll is the dice number that produces from the hex. Odds is only a probability hint. A tile marked Roll 3 produces when the roll is 3, while Odds 2 only means that roll is less common.
Production
A camp produces 1 resource when its Roll number hits. A den produces 2. You do not get the resource immediately when building the camp. First camp is free; later camps cost wood and grass.
Wolf
The wolf blocks one hex. A blocked hex does not produce, even if its number rolls. Rolling 7 triggers a wolf raid and makes moving the wolf especially important.
Scoring
Camps, dens, routes, resource diversity, production and leftover resources all matter. Routes score better when they connect to other routed hexes.
Valley Settlers Total Score
| # | Player | Runs | Score |
|---|---|---|---|
| 1 | 8 | 18658 |
Best Individual Run
| # | Player | Camps | Dens | Score |
|---|---|---|---|---|
| 1 | 3 | 0 | 2895 |
Your Recent Runs
Your saved Valley Settlers runs will appear here.
Overall Best Scores - All Games Combined
| # | Player | Runs | Score |
|---|---|---|---|
| 1 | 35 | 293,274 | |
| 2 | 0x6219...710b | 10 | 67,416 |